Jedi Shadow Skills

Jedi Consular Shadows have many different skills that they can use for tanking and for DPS. I will be listing all of the skills available and discribe what each of these skills do.

Shadow / Jedi Consular Skills

Name
Cooldown
Force
Range
Description
Weapon Proficieny: Double Bladed Lightsaber
Passive
Self
Ability to equip double bladed lightsabers.
Martial Studies
Passive
Self
Increases the rate at which your Force regenerates by 3 per second.
Combat Trance
Passive
Self
The Jedi Shadow can occasionally enter a combat trance which unrestricts the use of powerful finishing moves. Your Shadow Strike has 100% chance to grant Combat Trance with each use, which lasts for 20s and is consumed by your next finishing move.
Shadow Stamina
Passive
Self
Increase your total endurance by 24 per rank.
Stealth
Self
Enter stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Most hostile actions prematurely end the effect. Cannot be used in combat.
Run Through
15s
30
4 m
Finishing Move: Runs the target through, dealing 250% weapon damage plus moderate damage. Shares a cooldown with other finishing moves. Requires a double-bladed lightsaber.
Shadow Strike
45
4 m
Deals 150% weapon damage plus a moderate amount to a single target. Only usable from behind the target. Requires a double bladed lightsaber.
Double Strike
30
4 m
Strikes the target twice. Each hit deals 100% weapon damage plus a low amount. Requires a double bladed lightsaber.
Deflection
Self
Increases your range and melee defense by 50% for 15s. Requires a melee weapon.
Mind Maze
50
8 m
Confuses the target, leaving it bewildered and unable to act for 60s. Damage will break the effect prematurely. This ability is only usable in Stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time.
Mind Snap
9 secs
10
15 m
Traps the target's current action and prevents that ability from being used for 4s.
Hemorrhage
15 secs
30
4 m
Finishing move. Deals 100% weapon damage and causes the target to bleed dealing high internal damage over 18s. Shares a cooldown with other finishing moves.
Force Slow
6 secs
25
15 m
Slows the target's movement speed by 500% for 9s.
Low Slash
15 secs
25
4 m
Slashes the target low, dealing 75% weapon damage and incapacitating it for 3s. Damage will end the effect prematurely. Requires double bladed lightsaber.
Hidden Strike
30
4m
Strike from the shadows, dealing 100% weapon damage and stunning the target for 3s. Requires double bladed lightsaber.

 

 

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